

Forest buildings, like the Lumberjack's Hut and Hunting Cabin, make use of weald fertilities like trees and fur to hunt or lumber the woodland life in a small radius directly around them.Farms make use of crop fertilities to place their fields in any shape the player desires, as long as the field tiles are adjacent.There's a wide variety of fertilities and buildings too: Production buildings that are designed to exploit these fertilities, need them to function and won't produce anything without them. Now it will be reduced by about third to 0.Fertilities and resource deposits of the island are also displayed in a pop-up in the trade route menu Fertilities Ī Grain Farm produces Grain when placed on an island with the grain fertility.įertilities in the context of Anno 1800, refer to islands having the ability to support the growth and/or harvesting of a specific organic material.The Bear Fur need was at 1 Bear Hunter per 100 residences.Additionally, Engineers get 3 new Lifestyle Needs via DLC12 with a total of 16 more residents to a new total with all DLC of 90.In Engineer skyscrapers with 2 floor levels, the soap will add 2 more residents, with the Panorama Effect level 3 it’ll add 4 extra residents.The new balancing will only require 1,25 complete chains but the population gained moved from 5 down to 2.The soap consumption of Engineers previously was: 3,2 complete chains to support 100 residences.We also included the Panorama Effect in our balancing calculations, reacting to feedback you provided after DLC 11.This will lead to some light drops in population upon loading your savegame, depending on how many Lifestyle Needs you had already fulfilled previously. To provide a better balance with all DLC included and having “round” numbers for the maximum population, the provided population of some goods had to be changed.With DLC 11 and 12, there are now up to 9 Lifestyle Needs per population tier (incl.Lifestyle Needs Balancing: We rebalanced and expanded the Lifestyle Needs for all population tiers.Valentina Alvarez (affects cattle farms and sanga farms for bonus milk and herbs).Salvador, the Stalwart (employs Artistas in New World factories for extra goods).Pedro, Captain of the “Panama” (extra goods from fisheries).Maria Maravilla (extra Carriages and Scooters from the Cab Assembly).

Enbesan Envoy (affects productions in the New World and Enbesa).Inigo Flores (extra goods from Orchid and Herb Farms).Bait Specialist (Arctic Hunting Cabins process beef and produce additional bear fur).Constable Chaos (Police Headquarters use Advanced Weapons instead of Police Equipment).New items for DLC 12, some with DLC cross-interactions:.Construction Menu: The construction menu has been reworked, with a focus on clearer structure and a dedicated category for ornaments.Islands: The island pool for the New World has been expanded with new islands and riverless variants of existing islands.Multi-Move Tool: You can now move multiple objects at once by drawing a rectangle with the move tool.Lifestyle Needs: We have added additional Lifestyle Needs based on DLC 12 content.Support for DLC 12 – New World Rising – and the “Old Town” Pack Cosmetic DLC.
